Interdisciplinary Research

Cross-disciplinarity is at the heart of everything the Centre represents in its explorations of the relations between different languages and cultures, interdisciplinary approaches to literary study, and innovative research at the juncture of Comparative Literature and Translation. The Centre draws on close links with cognate disciplines at the University of Glasgow beyond Modern Languages (English Literature, Celtic, History, Philosophy, Classics, Film Studies, Theatre Studies, Politics, Sociology) including joint PhD supervision, and on existing collaborations in the College of Arts on key themes such as migration and slavery.  Collaboration is being developed with The Dear Green Bothy and, more generally, in the areas of environmental and medical humanities, following new appointments of staff researching in these areas. 

ArtsLab on Migration and Displacement in Arts and Humanities Research

The ArtsLab on Migration and Displacement, coordinated by colleagues based in the School of Modern Languages and Centre members, has a strong interdisciplinary focus, with the objective of enabling and facilitating research projects and activities related to the urgent contemporary question of migration.

A Dialogue Between Industry and Academia on Gaming Glasgow, 5 March 2025, 1- 6 pm (UK time) See Forthcoming Events Page for more details

Organised by Yujia Flavia Jin, a PhD researcher in Comparative Literature at the Centre for Comparative Literature and Translation Studies and a former scriptwriter, this event aims to bridge academic research and the gaming industry by fostering interdisciplinary connections and career pathways for Arts and Humanities students and staff.

Bringing together leading scholars and industry professionals—including Brian Baglow (Scottish Games Network & Scottish Games Week), Dr Glaire Anderson (University of Edinburgh), Professor Jerome de Groot (University of Manchester), Dr Timothy Peacock (University of Glasgow), and Dr Raphaël Weyland (Ubisoft Montreal)—the event will explore the role of video games as research resources and career opportunities in game production. One of the highlights of the event is Dr Glaire Anderson (University of Edinburgh) and Dr Raphaël Weyland (Ubisoft Montreal) discussing the development of the Assassin’s Creed: Mirage Baghdad Codex Feature, offering an original and unique insight into the collaboration between historians and game developers in reconstructing historical settings for interactive media.

This event seeks to facilitate interdisciplinary collaboration between academia and the gaming industry while showcasing the College’s active engagement in intermedia studies, SHAPE disciplines, and digital media. It will support postgraduate students’ growing interest in careers in the gaming industry by highlighting relevant research and career development resources, with a roundtable in the end with guest speakers from various backgrounds. Additionally, the event promotes networking and collaboration between universities and the gaming sector, enhancing employability and fostering potential publications and research outputs in video game studies, integrating this field into the broader context of Arts and Humanities.