Working in the Screen Industries (MCS) FTV5074

  • Academic Session: 2024-25
  • School: School of Culture and Creative Arts
  • Credits: 20
  • Level: Level 5 (SCQF level 11)
  • Typically Offered: Either Semester 1 or Semester 2
  • Available to Visiting Students: Yes
  • Collaborative Online International Learning: No

Short Description

Recognising that what we see on screen depends on who produces screen content and how, this course discusses work, employment and careers in the screen industries in the UK and beyond. The course will, firstly, introduce the industry, policy and stakeholder context of working in the screen industries. Secondly, the course will analyse various aspects of working in the screen industries: career motivations and 'labour of love'; training, education and industry entry; employment, portfolio careers and precarity; and equality, diversity and inclusion.

Timetable

10 x 1hr lecture

10 x 1hr seminar

Over ten weeks as scheduled on MyCampus

Requirements of Entry

Standard entry to Masters at College level

Excluded Courses

FTV4130

Co-requisites

None

Assessment

Critical report (1,500 words) - 40%

Essay (2,500 words) - 60%

Course Aims

This course aims to:  

 

· Introduce students to the screen industries as a site of work, employment and careers, and the respective policy   and practice context.

· Provide students with the critical and analytical skills to understand, review and critically appreciate the research, policy and practice of screen work.

· Expose students to accounts of experiences relating to screen work, employment and management.

· Reflect on possible precarious and problematic elements of screen work, and their respective policy/practice responses.

· Enhance students' capacity to reflect on their own practice as (potential) workers/employers in the screen industries.

Intended Learning Outcomes of Course

By the end of this course students will be able to:

■ Describe and critically analyse experiences and conditions of working in the screen industries.   

■ Apply key concepts and frameworks of critical creative economy research in their analysis of screen work.  

■ Formulate convincing arguments that explain the positive and negative aspects of certain features of   working in the screen industries as well as related policy and practice.

■ Identify and analyse examples of good practice in work-related screen industry practice and policy. 

Minimum Requirement for Award of Credits

Students must submit at least 75% by weight of the components (including examinations) of the course's summative assessment.