New Media for Children and Young Adults CLMC 2023-2024 EDUC51101
- Academic Session: 2024-25
- School: School of Education
- Credits: 10
- Level: Level 5 (SCQF level 11)
- Typically Offered: Semester 2
- Available to Visiting Students: No
- Taught Wholly by Distance Learning: Yes
- Collaborative Online International Learning: No
Short Description
This course will survey the emerging media forms and formats which affect the lives of many
young people. "New Media" in this course is broadly defined to encompass a wide array of
artifacts and technologies which flavour modern childhood, including but not limited to:
movies, games, videos, websites, virtual reality, apps, toys and transmedia assemblages.
Timetable
Seven online sessions of 1.5 hours each.
Requirements of Entry
None
Assessment
Participation / Discussion (20%) - Understandings of what participation can look like and
how it should be marked will occur in the first session.
Final Project (80%) - students will select one of two projects to demonstrate their ability to
select, analyse, and make meaning from/with children's media:
1) Self-devised essay (3000 words)- students will devise their own essay question in
relation to the material covered in the course which will need to be approved by the course
lead before the proposal is submitted.
2) Design Fiction (2500 words) and Reflective piece (500 words) - students will write a
piece of design fiction - a short story - to imagine a children's or youth technology as it
might exist in context (~2500 words) this will be accompanied by a reflective paper that links
the creative writing to the course materials and readings (500 words). Interactive pieces and
illustrated works are also possible, with consultation of the instructor.
The overall project is worth 80% of the final grade; however, the proposal or story outline
(10%) is included in the final grade. Students should submit a proposal committing to one of
these two options by the fourth week of the class.
Course Aims
The aim is to have students engage critically with these diverse media forms, examining how children and youth
incorporate them (or don't) in their daily lives, and how adults shape and reshape notions of
children's/youth culture and play. In the process, we grapple with diverse conceptions of
both media and children/youth, and confront issues that sometimes lie below the surface of
media creation and use, such as power and control, privacy, safety, gender bias, cultural
stereotypes, authority and violence.
Intended Learning Outcomes of Course
LO1: Examine media design, selection and use in relation to the changing conceptions of
children/youth and childhood.
LO2: Apply knowledge of children/youth and media to contemporary social concerns.
LO3: Contribute to debates on the effects of media on children's/youth culture and behaviour
LO4: Analyze and evaluate diverse technologies, media, programs, or services designed for
and/or adopted by children/youth
LO5: Identify and discuss emerging trends in new media for children/youth
Minimum Requirement for Award of Credits
Students must submit at least 75% by weight of the components (including examinations) of the course's summative assessment.